Post by Storyteller on Nov 21, 2016 17:52:21 GMT -8
The Golden Rule
So let's get this out there up front: Don't fight with the staff. Don't argue with the staff. I'm not saying that because I'm an autocrat. In truth, I'm about as far from that as a Storyteller can be. But there is a rule that everyone seems to forget that covers almost all situations - The Golden Rule. Namely, he who has the gold makes the rules. Here, the staff has the gold. If someone is a staff member, it is because they have been vetted for vision, for fairness, for experience, and for creativity. If they make a call, I don't care if the whole rule book is against them, that call will likely stand. The only exception is if the call is made in a patently unfair way or for an unfair reason. That's the only time I'm interested in reviewing a decision made by a member of staff.
Other than that, you better believe that whatever decision you're objecting to has been vetted by the staff. Thoroughly. We have our own forum here on the board where we can discuss calls before they are made.
So if you want to complain about a staff call, and you try to cite rules from the rulebook, it will not likely be successful. If you want to complain based on fairness, I will be much more likely to listen. However, please understand that there is a lot going on on the board that you don't see, and you may be stuck with a situation you disagree with for reasons we cannot disclose. So please understand that once a staff member makes a call, that's likely the end of the story.
Creativity and the Rule of Cool
I hate rolling dice. Barring PvP combat, if I can avoid rolling dice, I will. To that end, the easiest way to entice me to put the dice aside is to show some creativity in your actions. Being the One Punch Man in every battle leaves me snoring and reaching for my dice to give me some idea of how to make the scene interesting. But if you are the one who thought up the plan to drop a house on the Wicked Witch, you're much more likely to get my creative juices flowing. Then I'm much more likely to ditch the dice and write the scene. Make sense? Good.
More to come...
So let's get this out there up front: Don't fight with the staff. Don't argue with the staff. I'm not saying that because I'm an autocrat. In truth, I'm about as far from that as a Storyteller can be. But there is a rule that everyone seems to forget that covers almost all situations - The Golden Rule. Namely, he who has the gold makes the rules. Here, the staff has the gold. If someone is a staff member, it is because they have been vetted for vision, for fairness, for experience, and for creativity. If they make a call, I don't care if the whole rule book is against them, that call will likely stand. The only exception is if the call is made in a patently unfair way or for an unfair reason. That's the only time I'm interested in reviewing a decision made by a member of staff.
Other than that, you better believe that whatever decision you're objecting to has been vetted by the staff. Thoroughly. We have our own forum here on the board where we can discuss calls before they are made.
So if you want to complain about a staff call, and you try to cite rules from the rulebook, it will not likely be successful. If you want to complain based on fairness, I will be much more likely to listen. However, please understand that there is a lot going on on the board that you don't see, and you may be stuck with a situation you disagree with for reasons we cannot disclose. So please understand that once a staff member makes a call, that's likely the end of the story.
Creativity and the Rule of Cool
I hate rolling dice. Barring PvP combat, if I can avoid rolling dice, I will. To that end, the easiest way to entice me to put the dice aside is to show some creativity in your actions. Being the One Punch Man in every battle leaves me snoring and reaching for my dice to give me some idea of how to make the scene interesting. But if you are the one who thought up the plan to drop a house on the Wicked Witch, you're much more likely to get my creative juices flowing. Then I'm much more likely to ditch the dice and write the scene. Make sense? Good.
More to come...